 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ°°°±±±²²²ŪŪŪ    REALTECH     ŪŪŪ²²²±±±°°°ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

                                 p r e s e n t s     
 
                     °°°±±±²²²ŪŪŪ MłEłGłAłMłIłX ŪŪŪ²²²±±±°°°
   
 
        Welcome to MEGAMIX, a multimedia experience from REALTECH.
  Megamix is the *REALLY* first demo from REALTECH, a french (yes!) group
  who decides to code this for ASSEMBLY 94.
        This demo was very long to code because the (single) coder have to
  learn a lot of assembler (particulary 386 assembler) and C++.
  for informations, this demo was coded in 10 months on a 386 DX40 / Tseng
  but it was optimized for taking advantage of 486 and ...  Pentium
  (MEGAMIX detects Pentium presence and change some parameters for
  displaying (bigger 3D objects!) but don't await some super pipeline
  optimizations : only the SCO UNIX compiler really optimizes for Pentium
  but nothing for DOS ).
        But this demo uses 386 instructions and 486 instructions for the music 
  improvement and all graphics computations. By the way, MEGAMIX uses DSMI 
  so the best sound quality available on PC (especially for 16bits card).  
  Moreover music is in Dolby Surround (optional for lower system) using 
  8 channels . But Surround doesn't work in GUS  i believe
  (not sure, test it !). And not a simple sample duplication (like in 
  S.... ....)  Surround is calculated in *REALTIME* ! However, Surround is
  really heard with a Surround Pro Logic Decoder and some stereo panning are
  used for more pleasure !

 0: FOR CLEARER THINGS ...
 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

  Every graphics and music in MEGAMIX are made by REALTECH 
  (except the rotating brain a sprite conversion from ROTBRAIN.FLI (c) FLIX
  productions).
  And every music, graphics, even digitalization (sound & graphics)
  are made on PC compatible computers.
  This program is free and can't be sold and can be distributed freely
  under authorization.
  REALTECH is not liable for any damage caused by MEGAMIX. You run it at your
  own risks.
  DSMI(tm) is a trademark by Otto Chrons.
  Intel(tm) and Intel Pentium is a trademark from Intel Corporation. 
  Dolby Surround and ][ logo are trademark from Dolby Laboratories.
  Gravis Ultrasound(tm) is a trademark of Advanced Gravis.
  Sound Blaster(tm) is a trademark of Creative Labs.

 1: HOW TO RUN MEGAMIX ?
 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
 
  MEGAMIX needs about 2 Mb of memory and 386 or later system. 
  (a 4Mb and 486DX is suggested).
  if you try on a lower system, MEGAMIX will display a message.   
  MEGAMIX needs XMS memory so be sure to have himem.sys or qemm.sys in your
  config.sys you will need about 570 ko of conventionnal memory. 
  And MEGAMIX needs 2,7 Mb on hard drive. 

* this config.sys should be sufficient:
  [demoems]
  device = himem.sys
  rem | if you do not have a GUS, use this (but demo may run slower ..)
  rem | by the way, qemm.sys is better for running with MEGAMIX
  device = emm386.exe 1024 RAM
  dos = high,umb
  rem | umm, you can remove this but if you run with stacks=0,0, computer may
  rem | crash ...  
  stacks  = 9,256
  files   = 30 
  buffers = 30 
  and nothing in you autoexec.bat
  By the way, a CACHE (like HyperDSK or SuperCache+ may increase demo speed)
  
  Don't try MEGAMIX under WINDOWS 3.11 or below or OS/2, you computer 
  may crash, or something nasty like this ...  

* if have NOT a GRAVIS ULTRASOUND , you will need EMS for memory for music,
  else you needn't EMS (the demo will run a little faster ...).
  With theses conditions , run LOADER.EXE (if you didn't do it yet )
  If the sound card detection is correct (window on the bottom) you can
  change sound quality with 'SOUND QUALITY CONFIGURATION'. 

  2: WHAT SOUND CARD CAN I USE ?
  ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

  if you sound card is not detected, go to 'SOUND CARD CONFIGURATION' and
  select one of the sound among 13() differents sound card and answer 
  different question.
  if you have no sound card, choose PC speaker, (but it sounds lousy !!  )
  and try to purchase a *REAL* sound card. ( hum i've got a SB16 it quite
  a good card but IT'S NOT 100 % Sound Blaster and SBPRO compatible ( try to
  run a Future Crew demo's with SBPRO paramater, it won't play in stereo !!
  GRAVIS Ultrasound (or the new GRAVIS MAX) is a good choice because it's
  the new standard for PC's demos).
  There's no possible to run MEGAMIX without sound because some parts
  need play speed for running. Choose DAC for silence.
  
  For the video card, a TSENG ET4000 or CIRRUS VLB is suggested (for the
  last , MEGAMIX really screams !  ).
  Try to avoid a TRIDENT card, or OAK if possible.
  By the way, some VLB video card are optimized for Windows but under MS DOS,
  they really crawl !.  

  3: WHAT'S MEANS THESES  and  ?
  ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

  Ah , if you are reading with a normal viewer you some 'i' (because
  I redefined the VGA font. 
   : Mr Happy 
   : Mr Sad  
 there's are only emoticons. in fact, it's to warn you if the demo will
 run properly or not(example : a TRIDENT card and a PC speaker, the demo
 will be less fun.

 4: WHO ARE REALTECH' MEMBERS ?
 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

 REALTECH members are french students, here's the exact list :
 
 EXECOM (aka Stphane DENIS): (21)
 computer science student in Belfort (France) in 2nd years.
 He creates REALTECH in 1993. But he always worked on PC (since 12 years) 
 and decided to create a demo. so he asks some people who can help him
 for GFX and music.

 GUEN (aka Romuald Genevois)  (20)
 in Beaux-Arts, very good artist and work all graphics for MEGAMIX.
  
 FAIRLIGHT (aka Philippe Lucien) (17)
 9 years in Conservatoire, only work on module compo since few months 
 but with Composd 669 then MMEDIT, he composes sound tracks for MEGAMIX
 in 8 channels and thinking a lot for the stereo effects.

 TOAL KNOR (aka Philippe Meisburger) (18)
 Was on ATARI ST and composes some modules with MMEDIT. But good skill
 in ray tracing.
 He thinks about a music disk and a precalculated big demo with music
 and sound effects for a CD-ROM magazine (DpTools ASC).

 some others guys help me a lot , like Pascal Henck and Romain Sidiris
 for some routines like 3D and textured mapping.
  
 5: AND AFTER MEGAMIX WHAT NEXT ?
 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

  A multimedia player called RMP (stand for RealTech Module Player) which it
  a module / FLI player using DSMI for music. and good news ,RMP will be
  FREE ! (and it is really powerful with a lot of control on the sound).
  It will released in SEPTEMBER 94.

  We are planning on two games (which are on work) :
  SUN RUNNER, shoot 'em up featuring parralax multi directionnal
  scrolling and realtime sprite zoom , techno music (4->8 channels)
  and a lot of awesome sounds effects in stereo. very impressive ! 
  At least about more than 16 channels for the sound, always in Surround
  and 44 khz on some card !  It will released for CHRISTMAS 94 
  (but probably later).  and HEROES , an multi-players arcade game. 

  At least a music Disk for CHRISTMAS 94 (awesome !)

  And we hope to release only 32 bits flat model programs in the future.
  probably with DOS4GW.

  here's the end of this text. SEE YA SOON !!!!
                                                 [->>> EXECOM
                                                       c/o STEPHANE DENIS
                                                       61 via d'AUXELLES
                                                       90000 BELFORT
                                                       FRANCE 
 -> we hope to have a modem soon <-                    Tel : (03) 84 54 08 81
 