
		    
 ________\__________|    ._____  ________  _  _
 \  ._    \  ._    /|____|    /  \      / // /
./  |/    /  |/  _/_|         \.  \/    \.
|________/_______\__|   \_/____|_________|
		   _|____|               |
	      ____(_| ________     ______|   _______      ______  _____ ______.
     _  _  ___\_    | \      / ____\     |___\_    /_____.\    /__\_   \\     |
      \ \\ \    \   |  \/    \.\   /     |   _/   /.     |/    \  _/    |     |
	   /________|_________|__________|   \_____|___|\______/__\_____|_____|
		    |                    |____|
		                        |
		    :                    :
		    .

?------------------------------------------------------------------- -- -  -
!====:] #67 [:=========================================:] 28 nov 1999 [:=======
:---------------------------------------------------------------- -- -  -

                                                                    editorial
                                                                     demonews
                                                                    party on!

                                                                       weekly
        
                                                                  interview -
                                                                       demo -
                                                                      intro -
                                                                      music -
                                                                      quote -

                                                             commercial break
                                                                    homepages

                                                                     articles
                                                          Amiga demo charts -
                                                           DH99 partyreport -

                                                                          end
        
                                                                  subscribers
                                                                        306 -


?------------------------------------------------------------------- -- -  -
!====:] editorial [:===========================================================
:---------------------------------------------------------------- -- -  -

      Welcome to first issue of Demojournal suomiscene specials. In this
      and forthcoming issues you can read interviews and hopefully
      some reviews of well known people in Finnish scene history.

      Once again I'm late and I have to admit I still haven't done
      all the things I've promised. Nevertheless I'm not done with
      my Dreamhack '99 partyreport, it's included. You can probably
      read a 'final' report from Shine #6.

      Another thing is that PS is so busy with Sunray project so you
      won't see him editing Demojournal before end of the December.

                                                                     - melwyn


?------------------------------------------------------------------- -- -  -
!====:] demonews [:============================================================
:---------------------------------------------------------------- -- -  -

      Imphobia & Fusecon have released a new scene audio CD
      compilation entitled audiophonik. Take a closer look what's
      in the CD at http://www.imphobia.org or read an
      announcement by Darkness in the commercial section.

      For scene nostalgia, there's a new section at Byterapers
      homepage's Scene Museum: Maggy Archive. Maggy was a Finnish
      & English language Amiga scene magazine, published by
      Complex 1989-1991. It was one of the cornerstones of
      Finnish scene. There are no downloadable files but complete
      magazines in crude WWW format.

?------------------------------------------------------------------- -- -  -
!====:] party on! [:===========================================================
:---------------------------------------------------------------- -- -  -

starts !=! ends !===! location !===! name !=========! contact !================

Nov 04 - Nov 07, 1999 Sweden    Dreamhack '99       http://www.dreamhack.org
Nov 05 - Nov 07, 1999 Argentina The Flash '99       http://www.theflashparty.com.ar/
Nov 13 - Nov 15, 1999 Hungary   Conference 3000     http://hp.pardey.org/c3000
Nov 19 - Nov 21, 1999 Germany   Breed '99           http://www.alienpub.com/breed/99
Nov ?? - Nov ??, 1999 Germany   Cologne Conf. '99   http://www.academicus.de/cc98

=========! present time !======================================================

Dec 11 - Dec 12, 1999 Slovenia  Abort '99           http://www.stjost.org/abort99
Dec 27 - Dec 28, 1999 Romania   Dracula '99
Dec 27 - Dec 30, 1999 Denmark   The Party 9         http://www.theparty.dk

Jan 21 - Jan 23, 2000 Finland   Elevator 3          http://www.elevator.labra.com

Mar 10 - Mar 12, 2000 Holland   Ambience 2000       http://www.ambience.nl
Mar 31 - Apr 02, 2000 Finland   Rendezvous 01       http://rendezvous.stc.cx

Apr 19 - Apr 23, 2000 Norway    The Gathering 1900  http://www.gathering.org

May 06 - May 07, 2000 Russia    Parodox 2000        http://eltes.info-don.ru/kirr
May 26 - May 28, 2000 Germany   Radwar Party 2000   http://www.radwar.com
May ?? - May ??, 2000 Germany   Dialogos 2000       http://www.dialogos.cc/

Jul 14 - Jul 16, 2000 Belgium   Inscene 2000        http://www.inscene.org

Aug ?? - Aug ??, 2000 Poland    Gravity 2000        neuroup@agravedict.art.pl
Nov ?? - Nov ??, 2000 France    Millenium Party 2K
??? ?? - ??? ??, 2000 USA       Bang! 2000          http://www.scene.org/bang!

??? ?? - ??? ??, 2000 Australia Coven 2000          http://www.coven2000.org
Dec 13 - Dec 15, 2000 Holland   ST News ICCC 2000   http://www.scriba.org/stnicc2000


?------------------------------------------------------------------- -- -  -
!====:] weekly [:==============================================================
:---------------------------------------------------------------- -- -  -

      This week! I've mostly watched old Amiga demos.


=====! interview !=============================================================


      Q: Good evening, Lemming. Please, tell us something about yourself.

      A: Good evening Melwyn :-). I'm Lemming of Orange & Hirmu, real name
         Janne Granberg, date of birth January 8th 1979.

      Q: So when this story really began? How did you get involved with
         demoscene?

      A: It's a rather long story but I'll try to keep it brief. Back in
         1983 my father bought our family a Commodore 64 which soon became
         the center of our attention for me and my big brother (who's nine
         years older than me). My brother started coding and I played games
         and had fun with the computer, but soon a disk-drive was bought
         and my brother started cracking, under the name Finland Cracking
         Service (FCS - back then everyone's handles were three-letter
         acronyms, probably because of the arcade-game highscore :-).
         Things went on, my brother got a lot of contacts and I was always
         very interested to see the latest things he received by mail and
         from his friends. Early 1986 I was 7-years old when I saw the
         first demos on the C64 and I was amazed. I loved the musics, the
         graphics and the feeling. FCS also coded some of his first demos
         around that time too, and he soon became one of the most talented
         C64 coders ever. After doing a lot of solo-stuff he joined the
         group Finnish Gold in 1987 which was found by his old friends
         already back in 1986, and that's how one of the most legendary
         groups ever started..

         Well, of course I wanted to be a part of all this and my brother
         being a great and supportive person agreed to do a couple of
         demos for me too, and I could 'design' them. Three demos were
         released in 1987 and somehow some people in the Finnish scene
         liked them and I was even greeted in some TJU demos (read more
         about TJU in the (B)-web http://www.byterapers.scene.org),
         so I decided to try swapping. I got all the latest stuff from
         the FIG people so it was easy for me to find a few contacts.

         Well of course for an 8-year old this swapping thing was just a
         cool, not-so-serious hobby-sort-of-thing to do, and I didn't
         keep it up for long because I didn't need to, Gallstone/FIG
         was a real megaswapper and he always brought us the latest
         stuff. :) (these days an 8-year old swapper might seem strange
         but it wasn't THAT strange back then.. I mean, Sardon/Byterapers
         was also something like 9-10 years and had lotsa contacts, and
         he was even in a real group) I intensively followed FCS's coding
         sessions and if you check out some old FIG demos you can even
         find my name credited in the ideas-section, for example in Neon
         Nights (I used the handles TZG and GZW back then, euhh..). And I
         gotta mention doing a lot of "real stuff" (sprite-ripping,
         graphics) for FIG's Cracker In Space II in 1989 too. Well, that
         was how I got involved with the C64-demoscene.

         As for PC, when Finnish Gold quit their activity in late 1989
         my father bought our family an Amstrad 8088 8mhz PC with an
         EGA-adapter and a 1200bps modem. Some older friends I had
         introduced me to the secrets of modems and bbses and in early
         1990 I was just completely into it. FCS never had a big interest
         on bbses, he just had mailcontacts, so when he started coding
         and later on joined Sorcerers I was the one who'd spread his
         productions to all the boards. I found a lot of contacts and
         also started doing some stuff like graphics and music, trading
         and bbses being another important thing..

      Q: Many people remember you as an active swapper from early 90's.
         How was the scene and swapping back on those days?

      A: I did some swapping on the C64 in 1990 with contacts from
         Central-Europe, Sweden and Finland, but then I had a break and
         my swapping career didn't really start until 1993 and that was
         first on the C64 as a member of Alpha Flight and then on the PC
         as a member of Jeskola!. C64 had great swapping scene (probably
         still does), dozens of diskmags and hundreds of swappers.

         PC-swapping scene was pretty lame and there weren't many swappers.
         Then it developed and sort of became a fashion. Swapping on the
         PC was pretty cool even back in late 1995 when I quit, but I
         never had more than 30 mailcontacts!  People just somehow voted
         me for the swapper-charts :). When I quit C64-swapping in early
         1995 I had something like 140 mailcontacts. That was neat.

         I miss swapping and I miss bbses. Anyone can trade stuff in the
         internet, but in the mail- and modemscene one had to establish
         contacts and find friends.

         Generally the early scene was just great! There was a special
         feeling into it.

      Q: What about your groups you've been in?
         - Jeskola!

      A: I joined Jeskola! in early 1993 when I got to know Elwood
         (ex-Flashburn) and Phantom (a member of Komplex these days).
         I was starting my BBS Invalid Environment and I was searching
         for local demogroups who I could affiliate my BBS with. I
         called Elwood and asked if they'd start making Jeskola!
         -stuff again (they had released some stuff in 1992 already and
         Elwood says the group was originally found in 1991) and could
         my bbs became a world hq for them or something silly.. well I
         ended up joining Jeskola! as a sysop and graphician (my only
         graphics in early Jeskola!-prods were merely ansis)

         Jeskola! started doing intros and demos again. Jeskola!'s
         so-called breakthrough was on Assembly'93 with our intro. Then
         Jeskola! became popular as a group which somewhat re-invented
         design on the PC (well, most of Elwood's design-ideas were
         tasteless Melon-copies:). Deetsay, Dune, Beatnik, Jate and
         Ivy joined Jeskola! and we did Serious for Abduction'94, which
         became a hit-sort of.. but then Phantom and Elwood thought
         that Jeskola! isn't what it used to be anymore because we had
         so many members, so they wanted to kick out everyone except
         the three of us out. I objected so Phantom and Elwood left
         the group, and so did Dune and Beatnik because they thought
         we couldn't find a coder. I had to start organizing the group
         and find a coder. Jmagic who was also a member of Komplex back
         then joined us. And When Kowtow and Betacarotine from Admire,
         and Chanel5 joined, Jeskola! was alive again.

         Jeskola! did some pretty great stuff but was probably one of
         the inventors on boozing in PC-scene, hehe. The group had a
         popular attitude and even though Jeskola! intros weren't
         usually in the top-5, Jeskola! could be found from the charts
         of those days in the top-3 because of the attitude-thing :).
         Jmagic also did a lot of great stuff which never got finished
         and became released.

         - Orange

         When I got to know Sulphur, Dune, Hoplite and Der Piipo after
         Assembly'94 we had crazy daily phoneconferences and we found
         out we shared a lot of great ideas. Orange and Jeskola! were
         working on co-op prods (and so were Orange and Jamm) and
         stuff.. When Jeskola!'s ways separated with Jmagic after
         Assembly'95 it was obvious we'd merge with Orange. I started
         organizing and doing some graphics and design stuff, even coded
         something =). When Galvados finally joined Orange from Jamm
         in late'96 everything was in place..

         - HiRMU

         HiRMU was found by me, Ivy and Jate after Assembly'93 and it
         was originally an anti-ansigroup. This is another long story.
         Me and Stormy started Ansi Creators Enterprise some time during
         autumn 1992 and it probably became the first European ansigroup..
         well, we changed our name from A.C.E. to ansi Factory because
         ACE sounded simply too stupid. When Ansi Factory had done a
         couple of successful releases I was asked to join iCE's (another
         oldskool ansigroup, one of the best of it's time) European
         division. I felt honoured and of course I joined them. I did
         some really nice ansi-stuff (in my opinion:) for them but me
         and the Helsinki members of iCE had too many differences and
         I ended up getting kicked out of the group. I got an offer
         to join ACiD (another top-ansi group of it's time) but when I
         joined I was starting to get fed up with all the ansi-elite
         shit.. (even though ACiD ppl were really friendly and great)
         At the same time Jate, probably one of the best ansi-artists
         ever, and Ivy, who was a courier back then, got fed up with
         Stormy and AFC and resigned.

         So one day after these happenings me, Ivy and Jate were having a
         phoneconference and we were just bullshitting and having fun..
         Ivy reminded me to bring back the vhs:es I had borrowed from
         him and told me "Palauta ne leffat tai tulloo HIRRRRMU"
         (=something like "return those vhses or a hirmu will come" but
         it doesn't sound good in English) and someone said (each one
         of us three has their own personal opinion of the one who said
         it=) "hey, let's start a group named HiRMU" and then someone
         else said "yeah let's just fuck everything up and draw crap
         ansis and chill out" , etc... The strange idea of HiRMU became
         very popular and it also became a boozing/party group. Lot's of
         cool sceners joined HiRMU to chill out and release 'crap'
         under secret names :). Well, that's how it started.

      Q: You have been at a lot of parties during these years. What are
         the best memories / parties you've attended? What about the
         worst ones?

      A: Assembly'93 has to be the best party I've been to.. It was
         amazing. We were drunk as hell and everything was just so
         cool.. ASM'93 also gave me the kick to start swapping on the
         C64 again. Assembly'95 was another very memorable experience,
         same with Skenery'96 and The Gathering'97. The worst party

         I've ever been to was the Nordic Line'94 in Pori, Finland.
         Jeskola! did a great partyreport from that party named
         Desperate Hours, check it out and you'll find out why it has
         to be the worst party ever. :)

      Q: What makes a good party, then?

      A: Good friends, lots of booze and dope, cool compos and friendly
         organizers.. sounds like Skenery'96 or 98 really.
         But a party doesn't necessarily have to be a good one in order
         to enjoy it, just as long and you're having fun with your friends.

      Q: And what's your opinion about drinking alcohol at parties? Some
         people (at least often the party organizers) don't seem to
         understand it.

      A: Boozing on parties is a tradition, not something to mess with :).
         The organizers don't usually get in trouble with the boozers
         unless they start harrassing them, like on Dreamhack in Sweden
         this year. [editor: hahaha. just read the partyreport :)]
         Boozing should be allowed allowed on parties, that's the way
         it was in the first place: Sceners gathered together to have fun.

      Q: Who are you're favourite what-so-ever people? Like your favourite:
         - groups

      A: Finnish Gold, Eagle Soft and Triad on the C64, Melon on Amiga
         and Orange, Komplex and Zymosis on PC ;).

         - coders

         Jmagic, Dweezil and Saviour of Komplex.. and FCS and XYZ-Soft
         of FIG on the good old C64. :)

         - musicians

         Sulphur of Orange.

         - gfx-men

         Kowtow of Orange and Electric of Extend.

         - demos

         This is a hard question.. All Budbrain demos on Amiga! :) And
         Mind Expanding by Melon.. and perhaps 242.. the release of 242
         was something legendary back on Asm'93 :). People had weird
         speculations about it, strange rumors about a killer
         fractalpacker were spread and everything.. well of course it
         was just a hoax but still it was the first production of it's
         kind!

         On C64 Red Storm by Triad is one of the most memorable demos..
         Older brilliant memorable stuff is Contest-Demo by FIG and
         Mixer by Upfront. And Totally Stoned 2 by Booze Design (TCC'93
         release), which was the first demo on the C64 I had seen after
         some 1991 stuff!

         On PC Muna by Hirmu and Megablast by Orange :).

      Q: I must include a Demojournal quiz in here, too. Try to answer
         as quickly as you can whatever pops in your mind from these
         words. No big time thinking allowed.
         - Madagascar

      A: They have hash in Madagascar, don't they? :-)

         - Drink

         Karhu! Da beer! And Juissi all-sorts for the non-alcoholics.
         Weedbooze is nice too :).

         - Beer

         Karhu karhu!

         - Bear

         Hehheh. Uh lemme think.. Carebear a.k.a. Lyrik Eden. :)

         - X14

         Hoplite was quite dead after coding it. Orange released another
         X14 in TP8 if you remember, that was on PSX. Actually I had the
         idea of X14 (II) being the last 'megademo' from Orange after
         Mr.Black but it never got finished so Der Piipo and Riot did
         X14 (II) on PSX. It was a rather simple attempt.

         - Real party

         Skenery'96/98! FIG Copyparty 87! :)

         - Oldskool

         The forthcoming Dweezil prods.

         - L'amour

         Hmm.. Familia Orange.

         - Chanel5

         The stench in music. :) He had some great irony in some of his
         tunes, too bad the best ones he's done got never released.

      Q: Do you have any last words? Any URL:s or email addresses you
         would liketo share with the readers?

      A: Humm.. you can mail me at lemming@solutions.fi. Thank you and
         goodbye.


=====! demo !==================================================================

      Mindstammer by Razor 1911 (party-version)

      Found at www.scene.org (in the incoming/dreamhack directory)
      1st place at Dreamhack'99 (non-accelerated)

      System requirements:
      "A computer" (with win9x & 5.7 MB HD)

      The demo:
      Aha, Razor 1911! I remember the first time I saw a production of them,
      with a hi-res logo floating around, and a nice scroller, I think it
      was with Ninja Dragon 2, an great game that I played all ...
      Oops. Wrong scene, let's start again.

      Razor's demo division has made a few demos back in '93 and '94, but I
      can't find any more recent production of them, so apparently they were
      hibernating. They are back now, with probably the first demo that has
      it's own win-install program :) And Mindstammer is also one of the few
      hi-res (512*384) demos that's not dominated by the design, but by the
      "usual" effects like tunnels, full-screen radial blur, metaballs, a
      morphing cube flying between two planes etc. It would be boring in
      low-res, but now it's more impressive. And the part that amazed me
      most was the pixel-sharp real-time raytracing (RTRT): three colliding
      spheres with shadows, bouncing up & down in a textured pit. OK, the
      design is non-existent, RTRT is still in the "oh look, I've got X
      spheres/cylinders/planes on the screen"-phase, comparable with the
      "Next object has XXXX faces" of the old software 3D-engines. But hey,
      most demos are still using blur for their 320*240 RTRT, so this is
      quite an accomplishment. The still images include a half-screen girl
      face and some very decent logos that hint at Razors underground
      nature, with an angry cartoon-style girl and the zombie-skull.

      The main track is a nice demotune with a funky melody and lots of
      barely understandable vocals. Just like the demo, it has lots of
      variation, but the synchronizing is not what it could be. At the
      end there's a second track, very mellow and slow. It reminds me
      of the end of Past/Orange Juice, together with the upscroll with
      the flares in the background.

      Worth the download ?
      Mindstammer has its share of good and bad points:

      Good:
      - the code (I'm a big fan of RTRT :))
      - the design, yes it has some, like the consistent use of the two-part
        titles on every screen (Mother earth/Particle child, High of
        light/Lost, Stored, Dead,...) and the greetings have also a
        Blasphemy/Purple touch.

      Bad:
      - The rather simple 3D-objects, sometimes with too big textures (why
        using hires then?), but the nfo-file said there were communication-
        problems with the 3D-graphician.
      - It gives an error at the end (page fault I believe).
      - I think you'll need at least a PII 300 to really enjoy this,
        especially the RTRT will look like a slideshow on slower PCs.

      Overall, I liked it a lot. A final will be available within a few
      weeks, so the smaller glitches will certainly get fixed. And for
      the older sceners, there's also the nostalgia factor in this one.

                                                                        Seven

=====! intro !=================================================================        


      This time I write about two 64kb intros from the Ragest party,
      held  in  Budapest,  Hungary in September 1999. The winner was
      Slumpism  by  Pathos,  the  second place was given to Azoic by
      Chrysalis.  Both  are among the very best intros ever - and it
      is  not just my subjective opinion. D-lee have already wrote a
      short  note  on  them  in  Demojournal issue 59, but I thought
      they do worth a complete review...



      Azoic by Chrysalis

      After  a  long  list  of  first  placed  4k  and 64k intros in
      Hungarian parties, this time Chrysalis did not managed to win.
      In this case it does not mean the decrease of quality - not at
      all.  This  intro  would  have  won  the  intro competition at
      Assembly'99, definitely (My personal opinion is that it should
      have won here, too...).

      The intro is based on a 3d polygon renderer. There are many 3d
      scenes,  connected  with some fine bitmap effects. As a matter
      of  fact,  it  is  similar  to  Discloned  by Haujobb from the
      coder's  point  of  view,  but  this intro is better overally.
      There  are many parts, but there are no connection among them,
      there is no 'story'.

      The  code  is  by  Nobo  and  Tbyte.  It  was done entirely in
      assembly,  they  use their own DOS extender and module player,
      and  the  3d  scenes  are  created  in  their  own 3d modeller
      program.

      The  soundtrack  was composed by Magnetic. The music fits well
      into  the  intro,  and due to the efficent sample compression,
      it is of a very high quality.

      The  intro starts with a foggy landscape with trees and flying
      birds. We are flying above it, then the perspective is getting
      weird  as  we  are  rolling  above.  The  logo of the intro is
      displayed  here. Now a strangely morphing tunnel effect comes,
      the  motion  is very well synchronised to the music. The video
      changes  to the second 3d scene, we are in a cave. Here we see
      the  greetings  engraved in glass pages. Before the next scene
      we are shown two great bitmap effects. These somehow look like
      water,  but  it  can  not  be described in words... During the
      effects  a  picture of a following 3d scene is flashed. Now we
      are  in a corridor, following a lightsource. The motion of the
      camera  follows  the  beat  of  the  music.  The next scene is
      open-air,  like  the  first  one.  We  are flying out from the
      corridor,  and  we  are  now  in  a  desert  with some strange
      mountains.  The  credits are displayed here. Finally, there is
      one  more  effect  while the logo of the intro is shown again;
      there is also a short flashback from the scene with the birds.
      Then the intro ends.

      What  I  miss  is  a story or at least a bit closer connection
      among  the  parts.  I  also  dislike that the flying birds are
      drawn without filtering, and the pixels are jerking.

      The  music  is  very good, fits the intro, and audio and video
      parts  are kept well together. There are some great ones among
      the  bitmap  effects.  The  3d  scenes  are extreamly complex,
      considering  the size limitation. But the most important thing
      is that they are not only complex, but also look fine. I liked
      the open-air scenes the best.



      Slumpism by Pathos

      The  winner  of Ragest 1999 64kb intro competition is Slumpism
      by  Pathos.  It is realtime raytracing, of a never before seen
      speed. Manka, a girl is the author of the music; which fits in
      the  intro  well.  The code is the work of Geza, it is more or
      less his introduction to the scene, as he has only made one 4k
      intro so far(it was released at Antiq'98).


      The story

      The  intro  starts  with  a  water-like  2d  effect, and it is
      announced  that  we  are to watch a Pathos intro. Then, we are
      suddenly presented with realtime raytracing. The opening scene
      is a plane, there is a big 'glass' sphere on it, and there are
      four   tiny   spheres  jumping  around  it.  The  credits  are
      displayed, then the big sphere starts to grow, until it 'eats'
      the tiny spheres.

      Then,  there  is  a  very  good 2d effect, a 2d bump with a 2d
      fractal  morph in front of it, which is casting shadows to the
      bumped  surface.  In  my  opinion this is the best part of the
      intro.

      The next scene is a tunnel, there is a reflecting plane in it,
      moving  up-and-down.  From  the  fog, a sphere rolling on this
      plane comes into sight. The camera follows it, then we can see
      this scene from many positions.

      The  music  is  changed.  We  see  a plane again, which is now
      reflecting   the   other   objects.  There  is  a  cube  and a
      transparent  sphere moving, they dive into the plane. Finally,
      a cone flies down and traps the light.

      The  music  stops.  There is an end scroller, during which the
      screenshots of the 3d scenes we have seen are fading into each
      other,  just  to  make  us  remember  why  we should vote this
      intro...


      The code

      The  full code is written in C. Still, the intro is very fast,
      even  on a Pentium-100 does it run at an acceptable speed. The
      animation  is  full-screen 320x200, not just a movie-type wide
      screen.

      There  is  no  visible grid interpolation, as there is in many
      other  raytracing intros.

      The  raytracing  parts are very spectacular, and done in a way
      that  they  look much more complex than they are in fact. True
      reflection   is   only   implemented  with  sphere  and  plane
      primitives,  but,  since there is only one of these reflecting
      surfaces   visible   at   a  time,  there  is  no  'recursive'
      reflection. There is only one single light source.

      The  textures are mapped in a quite straightforward way, there
      is   no  filtering  added  (neither  mip-mapping  or  bilinear
      filtering).  That  is  why the large planes are becoming quite
      jerky in the far. This would be the case with the tunnel, too,
      but  there  is a clever fog effect added which hides this from
      us.  Since  there is no filtering, the pixels are getting very
      big when an object gets near to the camera. With a neat way of
      using the camera, this also remains hidden. Only in the tunnel
      can  we  notice  this, but at least the pixels are 'correctly'
      big - they are square shaped, this means that the routines are
      rather correct...

      The  routines  are  very affine, hardly can we see any faults.
      The  shadows are sharp and correct. The only error I have seen
      is  in  the  cube-plane  part,  when  the  end of the plane is
      displayed  badly,  but  only in one or two frames in the whole
      animation.  During  the  many  times I watched it, I have only
      seen  one  grid  tile left black :) Anyway, you have to search
      errors with a magnifier, the code is very well done.


      Conclusion

      This is a must-have for every scener, and I wonder what Pathos
      will  make  at  the  next  scene  parties.  I  hope  Geza will
      soon introduce himself to the international scene as well.


      Download:
      ftp://ftp.scene.hu/.1/DEMO.'99/Rage.'99/64k/azoic.zip
      ftp://ftp.scene.hu/.1/DEMO.'99/Rage.'99/64k/slumpism.zip
      ftp://ftp.scene.org/pub/parties/1999/rage99/in64/azoic.zip
      ftp://ftp.scene.org/pub/parties/1999/rage99/in64/slumpism.zip


                                                                        Gekko
                                                                  gk@scene.hu

=====! music !=================================================================

      Amor manifesto
      Kiova project
      milk.sgic.fi #38 (mp3)

      This ambient song impressed me. Since the beginning it has very
      own sound with influences from Buzz tracker. Important thing is
      that this sound doesn't overcome other sounds as usually happens
      to tracks from buzz. Whole song slowly floats on the resonant
      filters and lots of sounds and gives a chance to other influences
      to slowly come on top.

      It is a very unique ambient track and if you like this kind of
      music, you should get it.
                                                                        tryhuk

=====! quote !=================================================================

      <lemmin_G> We probably discovered boozing on the PC-scene..


?------------------------------------------------------------------- -- -  -
!====:] commercial break! [:===================================================
:---------------------------------------------------------------- -- -  -

      "audiophonik - music for the scene generation" SCENE AUDIO CD
      by IMPHOBIA & FUSECON is available!

      Hello everyone!

      Imphobia & Fusecon are proud to announce their first jointly
      produced scene audio CD compilation entitled audiophonik.

      "audiophonik - music for the scene generation" is an audio cd
      compilation containing brand NEW, studio recorded,  mellow-ambient
      to slightly upbeat compositions from some of the best, past and
      present,  musicians from the PC and Amiga demo scene.

      We feel we put together quite the audio CD with some of the most
      talented musicians the scene has to offer (see the track listing
      below). audiophonik is a professionnally done production (not a CD-R),
      containing 12 brand new high quality professionaly recorded tracks,
      totalizing a complete playing time of over 70 mins. The CD comes in a
      transparent case with a fat full color sixteen page booklet containing
      pictures, text and bios of each musicians and sells for a very cheap
      prize (13 US$).

      The complete track listing is as follows:

       1. flow - Frederic "MOBY" Motte (France)
       2. nr24 - Victor "VIC" Van Vlaardingen (Holland)
       3. spectral vision - Christophe "REZ" Resigne (France)
       4. the giving tree - Alexander "SIREN" Brandon (USA)
       5. overture - Jogeir "JOGEIR" Liljedahl (Norway)
       6. little monkey - Gustaf "LIZARDKING" Grefberg (Sweden)
       7. gate 99 (last call) - Erik "ZODIAK" Stridell (Sweden)
       8. pulse - Andrew "NECROS" Sega (USA)
       9. third millenium - Anne "LLUVIA" Haessig (France)
      10. ephemeral wanderer - Kenny "C.C.CATCH" Chou (USA)
      11. space deliria - Bjorn "DR. AWESOME" Lynne (England)
      12. cocoon - Adam "SCORPIK" Skorupa (Poland)

      MP3 extracts of the songs are available at http://www.imphobia.org

      audiophonik is available for ordering by people in Europe, Africa
      and Middle East throught Imphobia's audiophonik www site at
      http://www.imphobia.org (including ordering by credit card).

      People in the Americas or Pacific Rim can order it from Fusecon at
      http://www.fusecon.com

      Thanks a lot for your time reading this email.
      and let the scene spirit always be among us.

      Best Regards,

      J e f f

      Darkness [Imphobia]


=====! homepages !=============================================================

      Groups:
        
      3g Design..............................http://3gdesign.cjb.net
      Acid Rain..............................http://surf.to/acidrain
      Anakata..............................http://www.anakata.art.pl
      Astral..............................http://astral.scene-hu.com
      Astroidea........................http://astroidea.scene-hu.com
      AtomiK....................................http://atomik.ini.hu
      Bomb..................................http://bomb.planet-d.net
      BlaBla..............................http://blabla.planet-d.net
      Blasphemy..............................http://www.blasphemy.dk
      Byterapers.....................http://www.byterapers.scene.org
      Calodox.................................http://www.calodox.org
      Chrome..............................http://chrome.scene-hu.com
      Defacto 2..............................http://www.defacto2.net
      Dolops......................... ........http://dolOps.scene.hu
      Exceed...........................http://www.inf.bme.hu/~exceed
      Fobia Design...........................http://www.fd.scene.org
      GODS...................................http://www.idf.net/gods
      Green.....................................http://green.dyns.cx
      Grif........................http://arrabonet.gyor.hu/~rattgrif
      Haujobb......................................http://haujobb.de
      Hellcore............................http://www.hellcore.art.pl
      IJSKAST.............................http://www.ijskast.cjb.net
      Immortals..............................http://imrt.home.ml.org
      Infuse...................................http://www.infuse.org
      Just For Fun...........................http://jff.planet-d.net
      Kilobite...............................http://kilobite.cjb.net
      Kolor................................http://www.kaoz.org/kolor
      Kooma.....................................http://www.kooma.com
      Label zero.........................http://labelzero.pganet.com
      Mandula.........................http://www.inf.bme.hu/~mandula
      Monar................ftp://amber.bti.pl/pub/scene/distro/monar
      Noice.....................................http://www.noice.org
      Orion..............................http://orion.arfstudios.org
      Quad........................................http://www.quad.nl
      Rage........................................http://www.rage.nu
      Replay.......................http://www.shine.scene.org/replay
      Rhyme................................http://rhyme.scene-hu.com
      Skytech team............................http://www.skytech.org
      Sunflower.......................http://sunflower.opengl.org.pl
      Suspend......................http://www.optimus.wroc.pl/rappid
      Tehdas...................................http://come.to/tehdas
      Tesko..........................http://www.scentral.demon.co.uk
      The Black Lotus.............................http://www.tbl.org
      The Digital Artists Wired Nation.http://digitalartists.cjb.net
      The Lost Souls...............................http://www.tls.no
      TPOLM.....................................http://www.tpolm.com
      Trauma.................................http://sauna.net/trauma
      T-Rex.....................................http://www.t-rex.org
      Universe..........................http://universe.planet-d.net
      Vantage.........................http://www.profzone.ch/vantage

      Music:

      Aisth.....................................http://www.aisth.com
      Blacktron Music Production...........http://www.d-zign.com/bmp
      Chill..........................http://www.bentdesign.com/chill
      Chiptune...............................http://www.chiptune.com
      Da Jormas................................http://www.jormas.com
      Five Musicians.........................http://www.fm.scene.org
      Fridge...........................http://www.ssmedion.de/fridge
      Ignorance.............................http://www.ignorance.org
      Intense...........................http://intense.ignorance.org
      Jecoute.................................http://jecoute.cjb.net
      Kosmic Free Music Foundation.............http://www.kosmic.org
      Level-d.................................http://www.level-d.com
      Milk.......................................http://milk.sgic.fi
      Mah Music.............................http://come.to/mah.music
      Maniacs of noise...............http://home.worldonline.nl/~mon
      MAZ's Sound homepage.............http://www.th-zwickau.de/~maz
      Mo'playaz..........................http://ssmedion.de/moplayaz
      Mono211.................................http://www.mono211.com
      Morbid Minds..............http://www.raveordie.com/morbidminds
      Noise................................http://www.noisemusic.org
      One Touch Records......................http://otr.planet-d.net
      Radical Rhythms.....http://www.andrew.cmu.edu/user/merrelli/rr
      RBi Music.............................htpp://www.rbi-music.com
      Ruff Engine................http://members.xoom.com/ruff_engine
      Sound Devotion................http://sugarbomb.x2o.net/soundev
      Soundstate.........................http://listen.to/soundstate
      Sunlikamelo-D...........http://www.error-404.com/sunlikamelo-d
      Suspect Records........................http://www.tande.com/sr
      Tequila........................http://www.defacto2.net/tequila
      Tempo................................http://tempomusic.cjb.net
      Theralite...........................http://theralite.avalon.hr
      Tokyo Dawn Records........................http://tdr.scene.org
      UltraBeat.........................http://www.innerverse.com/ub
      Vibrants................................http://www.vibrants.dk

      People:

      3d addict...................http://users.cybercity.dk/~bcc5877
      Anders Akerheden...............http://hem.passagen.se/andersak
      Ari..............................http://www.primenet.com/~arie
      Attack..............................http://attack.planet-d.net
      Balrog.........................http://www.mds.mdh.se/~mek98adl
      Carlos..............................http://www.nexus.hu/carlos
      !Cube......................http://www.cs.helsinki.fi/~tlonnber
      Dave.............................http://www.come.to/davecorner
      DaVinci.................................http://davinci.ice.org
      Echo................................http://www.kki.net.pl/echo
      Exocet..........................http://jff.planet-d.net/exocet
      Flan.............................http://www.error-404.com/flan
      Gardner................................http://www.gardner.z.pl
      Grabule........................http://members.xoom.com/grabule
      Hunz............................http://www.globec.com.au/~hunz
      HP........................................http://hp.pardey.org
      Inferno............................http://inferno.planet-d.net
      Jean Nine....................................http://j9.cjb.net
      Jimsendu............................http://home.sol.no/ojakobs
      Jupiter....................http://members.xoom.com/JupiterCode
      Leviathan....................http://www.ews.uiuc.edu/~ajcarlso
      Los........................http://www.angelfire.com/in/miku305
      Mephisto.............................http://www.chez.com/shiva
      Mystical................................http://www.mystical.dk
      Nekrite.....................................http://move.to/ap0
      Nico....................................http://geecs.org/~nico
      Nino...................http://www.saunalahti.fi/~kuusnie/tapsa
      Nogsf..............................http://www.saers.com/~nogsf
      Pow.................................http://home.sol.no/~tskara
      Rents................................http://newdigital.tsx.org
      Rez.................................http://reeeeez.citeweb.net
      Rod.................................http://www.inf.bme.hu/~rod
      Scorpik............................http://scorpik.planet-d.net
      Shodan...............................http://shodan.skytech.org
      Skal..................................http://skal.planet-d.net
      Skaven..........................http://isis.yok.utu.fi/~skaven
      Sol..................................http://www.icon.fi/~solar
      Spell.........................http://www.ThePentagon.com/Spell
      Splif..............................http://splif.aegis-corp.org
      Szoke......................................http://szoke.ini.hu
      TheREW..............................http://home.wxs.nl/~therew
      Traven..............................http://traven.planet-d.net
      TS................................http://www2.hawaii.edu/~myee
      Tuo.....................................http://tuo.skytech.org
      Unlock...........................http://www.profzone.ch/unlock
      Vivid..................................http://vivid.kosmic.org
      Wain.............http://zevs.ifi.ntnu.no/~frankwer/gfx/gfx.htm
      Warder...............................http://www.dlc.fi/~warder
      Willbe...................................http://willbe.cjb.net
      Yannis...........................http://www.zip.com.au/~yannis
      Zden....................................http://message.sk/zden

      Others:

      Arf!Studios..........................http://www.arfstudios.org
      Calodox demolinks exchange.....http://calodox.planet-d.net/cde
      #coders..................................http://coderz.cjb.net
      Comic Pirates.........................http://scene-central.com
      Demo fanclub........................http://jerware.org/fanclub
      Digital Undergrounds.....................http://dug.iscool.net
      Doose charts...............................http://www.doose.dk
      Dreams2 CD.........................http://nl.scene.org/dreams2
      Freax...................http://freax.scene-hu.com/mainmenu.htm
      GfxZone.................................http://www.gfxzone.org
      Hugi size-compo...............http://home.pages.de/~hugi-compo
      Orange Juice.........................http://ojuice.citeweb.net
      PC-demos explained.....http://www.oldskool.org/demos/explained
      Pixel...................................http://pixel.scene.org
      Scenet....................................http://www.scenet.de
      Sunray..............................http://sunray.planet-d.net
      Swiss......................http://www.profzone.ch/vantage/list
      TakeOver................................http://www.takeover.nl
      Textmode Demo Archive.................http://tmda.planet-d.net
      Hungarian scene page...................http://www.scene-hu.com
      Trebel...................................http://www.trebel.org
      Zen of Tracking.........................http://surf.to/the-imm

      Diskmags:

      Amber...............................http://amber.bti.pl/di_mag
      Amnesia...............http://amnesia-dist.future.easyspace.com
      Demojournal....................http://demojournal.planet-d.net
      Fleur................................http://fleur.scene-hu.com
      Heroin...................................http://www.heroin.net
      Hugi........................http://home.pages.de/~hugidownload
      Pain........................,,,,,,....http://pain.planet-d.net
      Static Line......................http://www.ic.l7.net/statline
      Total Disaster...................http://www.totaldisaster.w.pl
      TUHB.......................................http://www.tuhb.org

      Ftps:

      Amber.......................................ftp://amber.bti.pl
      Cyberbox.....................................ftp://cyberbox.de
      Flerp............<new files listed>.......ftp://flerp.scene.hu
      Scene.org........<new files listed>........ftp://ftp.scene.org
      Skynet archive.................ftp://acid2.stack.nl/pub/skynet
      ACiD2 Archive.............................ftp://acid2.stack.nl


?------------------------------------------------------------------- -- -  -
!====:] articles [:============================================================
:---------------------------------------------------------------- -- -  -

      Amiga demo charts

      When is the last time you've seen an Amiga demo chart? I
      think in a way it's quite funny to see these all charts
      where you can vote only PC demos - but at the same time
      still somebody votes for 2nd Reality and other oldies
      released on PC.

      So here's the question of the week. Unsuprisingly Arte won
      and in fact the first five places are all good old ones.
      Relic by Nerve Axis (winner of the Assembly'98 Amiga demo
      competition) is the only newer demo which managed to get in
      top 10. Seems like nothing can beat the old hits.


       1. Sanity: Arte ........................................ 30
       2. Silents: Hardwired .................................. 24
       3. Kefrens: Desert Dreams .............................. 18
       4. Spaceballs: Nine Fingers ............................ 16
       5. Andromeda: Nexus 7 .................................. 14
       6. CNCD&Parallax: Deep Psilocybin Mix .................. 13
       7. Spaceballs: State of Art ............................ 12
       8. CNCD: Closer ........................................ 10
       9. Nerve Axis: Relic .................................... 8
      10. Fairlight: 242 ....................................... 7
      11. Virtual Dreams of Fairlight: Faktory ................. 6
      12. CNCD: Killer ......................................... 5
          Haujobb&Scoopex: My Kingdom .......................... 5
          Impulse: Muscles ..................................... 5
          Melon: How 2 Skin a Cat .............................. 5
          Melon: Mind Expanding ................................ 5
          Sanity: World of Amiga'92 ............................ 5
          Scoopex: Alien ....................................... 5
          The Black Lotus: Captured Dreams ..................... 5
      20. Floppy: Datablade .................................... 3
          Impulse: Voyage in Storm ............................. 3
          Kefrens: Megademo 7 .................................. 3
          Parallax: Zif ........................................ 3
          Sanity: Elysium ...................................... 3
          Sanity: World of Commodore ........................... 3
          Three Little Elks: Tribes ............................ 3
          TRSI: Rise ........................................... 3
          Urban Shakedown: Some Justice 94 ..................... 3
      29. Andromeda: D.O.S ..................................... 1
          Andromeda: Sequencial ................................ 1
          Dual Crew Shining: Klone ............................. 1
          Floppy: Untitled ..................................... 1
          Juliet&Case: C42 ..................................... 1
          Melon: Baygon ........................................ 1
          Phenomena: Enigma .................................... 1
          Sanity: Interference ................................. 1
          The Black Lotus: Tint ................................ 1
          Virtual Dreams of Fairlight: Fullmoon ................ 1
          Virtual Dreams of Fairlight: Love .................... 1
          Virtual Dreams of Fairlight: Sumea ................... 1


      I received also some answers that were impossible to
      include to the charts like "gimme an amiga, so that i can
      finally watch some amiga-demos and then i could answer this
      one ;-)" or "DON'T DESTURB ME". But nevertheless thanks to
      all who bothered to answer this query.


=====! DH99 partyreport !======================================================


      First night, campfire and everything

      I was really broke that time so I had to mail the main
      organizers few weeks before the party and tell them that an
      editor of Finnish computer magazine would come to Dreamhack. And
      the nice girl behind the desk didn't even bother to call main
      organizers to check my but gave my press-wrist/bracelet whatever-
      you-call-it thing without asking too many questions...

      Eventually it was time for moisten my dry throat after long
      driving. We had our little party at the parking lot, taking the
      refreshments, listening to good music from a little boombox and
      talking about deeper meaning of almost anything. People came and
      went, it was still quite early evening and the Swedish people
      were shopping in the mall nearby. Some of them didn't seem to
      appreciate our way of taking pleasure of the warm autumn day.

      People began to warm up and I was at great mood, too. But at
      some point Virne and I had to get in to do something about compo
      entries. We had no id's for Zepo system yet and Koma demo was
      still unfinished. Fortunately there were no evil organizers at
      the entrance and we headed for the separate room where Noice and
      Razor guys were doing their stuff. They showed us some previews
      of their entries but had no free computer for our use. We had
      found out earlier the day where Whizzter and his friends were
      in the big hall. And eventually some nice guy from TMB borrowed
      his machine to Virne so he could finish Koma demo on it.

      At some point I had to help Lemming, Primon and SolarC to get
      in, the organizers at the entrance didn't fancy them for some
      reason. This was the only time we used our last escape, back door
      behind many corridors and stairways. Alarm didn't break on this
      time, we were safely inside. But after watching again some time
      Virne coding terrible thirst overtook me and I had to head back
      to the refreshments. The party was going strong on the parking
      lot and when the Norwegians arrived - well, this time only Jaws
      and his girlfriend Yngvil came - we were even more on higher
      spirits. We got company also from some nice Swedish soulmates
      like Whisker.

      It was Whisker who was my first step of almost total
      unconsciousness later the night (no hard feelings, pal :). He
      invited me and Chavez for a joint. Rzb came too, he was the only
      one with a lighter. And I don't know what we smoked but it was
      really strong stuff. All I remember I was sorry for wasting some
      of it on the ground but I couldn't express myself (Chavez told me
      next day that I was telling to Whisker something like "Swedish
      girls are good singers. I want you to... fuck" Hmm, no comments on
      that one).

      The second step was that goddamn campfire. Yes, no party
      without a campfire. Some moments later I was walking with Wreq
      searching the others who had left the parking lot. And soon as we
      discovered them further from the parking lot we found ourselves
      rolling down a bushy slope (the bushes were suprisingly elastic).
      Wreq disappearead somewhere and it was only Primon, Velikani and
      Jaws (if I recall right) who made it for the well chosen campfire
      place. We had some first quality rafts and planks but after all I
      didn't care too much about the campfire and headed back in.

      At this stage I just wonder how I got inside. Perhaps the
      organizers didn't know yet that I was Finnish, 'cause almost half
      of our people had been already kicked out. I remember sitting on
      Whizzter's computer, ircing and telling the news from the party.
      At some point Droid - or was it Whizzter's friend Hanna - had
      driven me away to get some sleep. I was obviously passing out.


      Sucky compos and evil organizers - zero tolerance

      First thing which pops into my mind when I wake up is that I
      have to get into bathroom and quickly. Yes, unsuprisingly I
      suffered from severe hangover. Whole morning I wondered restless
      unable to sleep or do anything reasonable. When it was for wild
      music compo, I joined the others in front of the big screen. They
      played Chavez's and Illusion's co-op tune but none from the Damage
      brothers. (I didn't care about too much not hearing my own 'cause
      I had lost my wild music entry CD last night before entering it
      and although I eventually entered it as MP3 it was still against
      some silly rule.)

      Boys were already partying outside but I wasn't on the mood. I
      couldn't even drink water or juice without provocating my
      stomach. And nothing spectacular happened that day, we watched
      some compos (all music and gfx compos were held during the
      daytime) in between. No real quality in any of the compos, just
      some single good tracks and pictures.

      When evening came and it was time for intro competition I was
      finally in enough stable condition to enjoy partying again. We
      sat in front of the big screen and right then someone from compo
      crew showed accidentally the entrylist on the screen just for
      couple of seconds. But it was there long enough that we could see
      HiRMU intro was not in the competition. Of course we headed to
      compo crew and asked kindly why they wouldn't show it. The answer
      was dull "It was too low quality". This caused much talking
      especially afterwards when we had seen the compo with a lot these
      "high quality" intros...

      At least Droid and SolarC tried to discuss more with compo
      crew but I gave up and concentrated on drinking some more beer.
      Charly protested with his own special way - He went in front of
      the big screen and tried to show his ass to all the people.
      But the organizers were even quickier and chased him away before
      he could get his pants down. Well, there were some good entries
      in the intro compo. Though not everyone likes the Replay intro
      because of it's minimalistic style I think it was one of the
      coolest intros. And of course Cashcow by Aardbei was a moral
      winner of the compo, it was a real surprise they didn't get in
      top 3.

      When it was time for the PC non-accelerated demo competition
      it was clear that organizers didn't want to have us inside
      anymore. Well, we hadn't been behaving too nicely, yelling all
      the comments during crap intros and our own stupid little song
      about provocating Charly to show his ass again. :) And I was
      losing my voice partly because of too much yelling.

      It was nice to see own demo at the big screen after some
      ordinary effect demos. In fact I don't remember any other demos
      from the compo but Retro A.C's Superstar DJ demo, which was
      almost a shock (No offense Charly, but you're done quite horrible
      demos earlier :) And then there was the one from Razor 1911 which
      was clearly going strong in the compo. During the compo almost
      all security crew had gathered next to big screen and when the
      compo was over they practically throwed us out.

      At this point I had lost my voice almost completely. It wasn't
      nice to try to convince everyone that I really had no voice when
      they were just joking about it whole time. Jaws had a nice
      solution to this problem - he had this small pocket computer with
      him I could borrow. So rest of the night I communicated by
      writing with electric pencil to Casio Cassiopeia's screen.

      It seemed like the organizers didn't recognize me as a Finn if
      I was just alone and not with the others so I had no problem
      getting in. So I spent some time on irc waiting for the
      accelerated demo competition. But soon I got bored and I had to
      head back to the parking lot. Strangely the parking lot was
      empty, everyone had vanished to somewhere. It took me quite a
      long time before I found Virne and Primon standing next to big
      campfire on the other side the partybuilding. And really, they
      hadn't even lit it, and when the police came Primon told them
      kindly that some Swedish kids had run away right after the police
      came. These officers seemed tired and not too friendly (well,
      after all it was official Halloween day, most likely they had a
      lot of work that night).

      We headed back to the cars and now there were some other
      people, too. But just when we had relaxed ourselves Charly came
      from the partyhall saying "Your demo doesn't work on the compo
      machine, they've been searching for you!" D'oh. Back inside.
      First it took several minutes to convince the organizers at the
      entrance that this time we really needed to get in. After some
      talking they let us to go to the compo crew to ask what really
      was wrong. Nice way to tell somebody his demo doesn't work on the
      compo machine just less than one hour before the compo..
      Fortunately the compo was delayed and Virne managed to fix the
      demo - just five minutes before the compo would start.

      So it was time for PC accelerated demo competition. Just four
      entries in the compo so it didn't last too long. The others were
      quite good ones, from TMB and Replay (don't remember the third
      one) but seeing Koma: Ignorence on the big screen was nice (I've
      watched it now many times at home and it doesn't look that nice
      anymore, hmm). And after the compo they finally showed HiRMU
      intro (out of the competition, of course). I felt quite satisfied
      when it got more applause than almost any other production showed
      on big screen.

      Since the compos were over (well, there were only some useless
      utility and other platform demo compos in the morning) we decided
      to vote. Only couple of us had votekeys for some unknown reason
      so I and Virne went to the info desk asking nicely if they could
      give us our personal votekeys. There were some nice girls on the
      desk and we almost managed to reach consensus when one security
      crew guy came to the desk. He watched us for a moment and took
      his Walkie Talkie: (translated quite freely :) "Alert! Finnish
      people are on the infodesk." We were just "What the fuck? We want
      only our votekeys" and were ready get running away. Some other
      guy came and asked what the problem was and after he saw we had
      tickets he was just like "Let them go".

      At the latest after this incident I was feeling quite
      paranoid. We had our votekeys but had no lust to vote. I voted
      for Virne, he seemed to pass out and I was feeling sleepy as
      well. So it was time to go to sleeping hall. I guess the others
      continued still partying.


      Last words

      Nothing spectacular happened on sunday. The prize giving
      ceremony was held but we had no spirit left after this long
      percecution by the evil organizers. Really, they even admitted
      it to us that their orders were from time to time throw Finnish
      people out. Sick. And I was happy enough to avoid this
      conspiracy but for example Tweet was unlucky enough to pay his
      ticket and to get in just few times during the weekend. Like at
      Friday he and Wrekstar were coming in to get some sleep but they
      didn't let them because of this "zero tolerance".

      And when Terhi, who didn't even drink anything during the day,
      didn't get in, it was clear it was who were the real bad guys in
      the hood. But enough this crap. Cool Zepo guy from Denmark were
      giving the prizes and then I decided that next year I'll go to
      Summer Encounter instead of bloody Dreamhack. Or perhaps we'll go
      to Dreamhack anyway, just to show the organizers we haven't given
      up. :)

                                                                  - melwyn

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      Demo-reviewer..Seven.......<Stefaan.VanNieuwenhuyze@rug.ac.be>
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      Editor.........Melwyn..........................<melwyn@dlc.fi>
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